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Tetrabeasts Change Log V0.0.6
April 10, 2026
by
Roxythe (Rocky) Harding
Added Achievements Added new achievements for beating each star difficulty level from 1 to 5. Difficulty Settings Added a star difficulty system that can be adjusted from the main menu. Added hover to...
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Tetrabeasts Change Log (3/20/26 – 3/23/26)
March 24, 2026
by
Roxythe (Rocky) Harding
======== Added ======== Gameplay Unit reserve fill briefly turns red when a unit is lost Unit reserve bar now shakes when a unit is lost Added SFX when a unit dies Monster Unit Progression Level up te...
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Tetrabeasts Change Log (3/17/26 – 3/19/26)
March 19, 2026
by
Roxythe (Rocky) Harding
=========== ADDED =========== Monster Unit Progression • Introduced separate data stores for: Run instance monsters Player’s permanent account monsters This allows proper persistent progression an...
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Tetrabeasts Change Log (3/11/26 - 3/16/26)
March 16, 2026
by
Roxythe (Rocky) Harding
======= ADDED ======= Animation • Boss sweeping movement animation with vertical bob to simulate movement while patrolling the castle. Boss walks back and forth across the top of the castle and flip...
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Change Log (3/6/26 – 3/10/26)
March 10, 2026
by
Roxythe (Rocky) Harding
========= ADDED ========= Battle Log System Battle log added Dynamically updates with: Damage taken Damage source Damage dealt Player ability use Boss ability use Unit deaths Healing events added to t...
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Change Log (3/2/26 – 3/5/26) V0.0.4
March 05, 2026
by
Roxythe (Rocky) Harding
======== Added ======== Title Menu Added borders and background nameplates to all title menus and title text. Gameplay Added text underlay to improve readability. Added board background image. Added b...
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Tetrabeasts Change Log (02/20/26 – 02/24/26)
February 24, 2026
by
Roxythe (Rocky) Harding
====== Added ====== Achievements Implemented full player stat tracking system for achievements Added achievement unlock notification event Created Achievement Toast prefab Created individual Achieveme...
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Change Log (2/17/26 - 2/19/26)
February 19, 2026
by
Roxythe (Rocky) Harding
===== Added ===== Gameplay New Combo System Added combo text display component Damage now increases by 10% × combo count Combo damage bonus is capped at 200% Score increases by 1 per monster cleared...
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Change Log (2/13/26 - 2/16/26)
February 16, 2026
by
Roxythe (Rocky) Harding
===== Added ===== Board Grid growth now scales throughout the run: +1 vertical row every 2nd round +1 horizontal column every 3rd round Board now resets the grid back to the base dimensions on new gam...
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Tetrabeasts Change Log (2/10/26 - 2/12/26)
February 12, 2026
by
Roxythe (Rocky) Harding
====== ADDED ====== Audio Manager •Created array for EDM BGM used in non-boss levels • Created array for EDM BGM used in boss levels • Added single EDM track for title menu • Added single EDM...
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Change Log V0.0.2 (2/5/26 - 2/10/26)
February 10, 2026
by
Roxythe (Rocky) Harding
======= Added ======= Audio Manager Added SFX for all boss ability activations Added SFX for hitting the enemy castle while invulnerable Added SFX for lightning strikes during boss lightning abilities...
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Change Log V0.0.2 (2/2/26 – 2/5/26)
February 05, 2026
by
Roxythe (Rocky) Harding
TETRABEASTS CHANGE LOG — V0.0.2 (2/2/26 – 2/5/26) ======= ADDED ======= GAMEPLAY • New hard cap variable (33%) for special block chance appearance to prevent special blocks from becoming overwhe...
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